Those brief moments of calm, when enemies are too far away to hit, will result in your multiplier dropping to the point of losing it altogether. While there is no shortage of enemies, the multiplier up is fed and maintained by the damage inflicted on those enemies. True score chase enthusiasts will take note of the multipliers. 'Resogun' is a much deeper experience than a first glance might suggest. The tools of the trade are at your fingertips, knowing how – and when – to use them will determine your success. And the Boost ability lets you speed around the 2D map, destroying everything in your path, ending with an area-effect shockwave blast. Overdrive is a powered up weapon unique to each of the three available ships. In addition to your main weapon you'll also have an occasional opportunity to utilize a screen-clearing bomb. Thankfully, the controls are easy enough to digest that even a rookie shmup (shoot 'em up) gamer like myself was able to quickly grasp.Īs a twin-stick shooter, you control your ship with the left stick while horizontally firing your weapon out the front or rear with the right. With no tutorial to speak of, you are immediately dropped into the action. While any semblance of story takes a backseat to the action and twitch-style game play, the addictive format and competitive score-chasing of 'Resogun' will undoubtedly melt away the time without the distraction of the contrived story that might have been unnecessarily inserted. Played on a track that spins on a vertical cylindrical plane, you fly one of three varieties of ships in either direction, managing both offensive and defensive stance as you are bombarded with waves of spawning enemies intent on your complete annihilation. While Killzone and Knack made great use of the speaker in the controller for various audio effects, it’s only a matter of time before the rest of the development houses do as well."Save the Last Human" are the first words you'll hear when starting a new game and are the pretense for the intense action that follows. Being able to pinch-zoom on a map in AC4 or adding essentially 5 extra buttons in Killzone is just something I couldn’t go back from. The DualShock 4 just works so well, and the use of the touch pad and speaker in games like Killzone and Assassins Creed has been amazing. I was always a fan of the Xbox 360 controller, but I don’t like the feel of the Xbox One controller. Above all though, it’s the DualShock 4 that I really love. It very rarely lags anywhere and you really can’t get lost in it. It’s just so simple and really works well. More recently I’ve been playing the beta of Backlight Retribution and really enjoying it (and I’m not really a multiplayer gamer). I’ve played a good bit of Contrast and Resogun. At the same time, I’ve been dipping my toe into the PSN titles. So far, I’ve finished Knack, Battlefield 4, Call of Duty Ghosts, Killzone Shadow Fall and am progressing through Assassins Creed 4: Black Flag and Lego Marvel Superheroes. Initially, I was jumping back and forth between the various launch titles, I decided to focus a bit more and progress through them and actually finish them (the single player part anyway). Since getting the PS4, it’s been the complete opposite. While I had the Xbox 360 and PlayStation 3 prior to getting the PlayStation 4, I could very easily find an excuse not to continue on with a game or to play a new one. What spending time with the PS4 has done for me is brought me back into gaming. Now that some quality time has been spent with Sony’s latest console, I thought it was time to share some of my thoughts about the PS4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |